Oct 04, 2006, 08:06 AM // 08:06
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#81
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Wilds Pathfinder
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/signed
I played the 6 man HA weekend for endless hours and it does indeed reduce creativity in builds. Logic dictates that there are less possibilities to combine 6 positions into a team than with 8 positions so there is honestly no need to debate this. In practice, in most builds 2 positions will be reserved for monks and at least one for a melee type (Warrior, Thumper, maybe Dervish soon) so that leaves only 3 positions for build variations.
I loved HA because it was the place I could do high end, strategic style PvP. To a guild like mine, GvG is utterly pointless. We can get on the ladder sure, but when we reach a certain rank we ALWAYS will meet guilds we're not able to beat ever. This will never change since we're a PvE/PvP guild and we don't train GvG for 10 hours a day like the top guilds do. We can reach like rank 400 maybe and then we will bounce back.. and forth.. and back... and every 10 weeks our rank will get deleted to emphasize on the pointlessness.
HA was different than that, because on a lucky day we're able to win it. That's the big difference between HA and GvG to a guild like mine. Sure, we still can try winning HA and it might become even easier to win there since most hardcore PvPers will likely avoid it like the plague from now on. But I won't be able to do high end PvP in GW again (at least not in any meaningful manner) and that's what makes me sad today.
I don't mind a 6v6 arena since it's plus is that it's easier to get a team up than with 8 man arenas and it will cater to many people who want something between the boring TA and the strategic GvG combat. I just don't understand why 8 man HA had to die to erect a 6 man arena in its place. HA was the place for "casual but interested" PvP players to do strategic PvP and it's gone now.
*is wondering where to do PvP now*
Last edited by Fantus; Oct 04, 2006 at 08:10 AM // 08:10..
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Oct 04, 2006, 08:36 AM // 08:36
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#82
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/retired
Join Date: Dec 2005
Location: On the Beach
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Fantus,
Making team size smaller by two may logically decrease possibilities with builds, but think about the current situation: there is close to zero creation of builds anymore in HA with 8 vs 8, you know what builds run there too. HA is in point where players play same couple effective builds over and over again & that is one thing many players, no matter if they are pvp-veterans, new pvp'ers, casual gamers, or what not, dislike very much. This can be seen in many threads all over Guild Wars fansite forums.
There was time when tinkering new builds every now and then was normal. And reducing team size to 6 will lighten some creativity within PvP players. Heroe's Ascent is just so stuck now with no creativity at all and only a radical change will give a possibility for a change.
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Oct 04, 2006, 09:21 AM // 09:21
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#83
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Lion's Arch Merchant
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/signed
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Oct 04, 2006, 09:22 AM // 09:22
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#84
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Academy Page
Join Date: Apr 2005
Location: North Germany
Guild: Order of Phalanx
Profession: E/Mo
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/Signed
If you want permanent 6v6, make it a new arena!
Don't close HA!
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Oct 04, 2006, 09:44 AM // 09:44
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#85
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Wilds Pathfinder
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Quote:
Originally Posted by jackie
Fantus,
Making team size smaller by two may logically decrease possibilities with builds, but think about the current situation: there is close to zero creation of builds anymore in HA with 8 vs 8, you know what builds run there too. HA is in point where players play same couple effective builds over and over again & that is one thing many players, no matter if they are pvp-veterans, new pvp'ers, casual gamers, or what not, dislike very much. This can be seen in many threads all over Guild Wars fansite forums.
There was time when tinkering new builds every now and then was normal. And reducing team size to 6 will lighten some creativity within PvP players. Heroe's Ascent is just so stuck now with no creativity at all and only a radical change will give a possibility for a change.
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Sure, it will change HA rather dramatically.. for a week or so, then people will play the same stale builds over and over again with the only difference that there will be even LESS different cookie cutter builds than before since 6 man HA allows for less variations. How many different builds can you even make when you basically can vary only 3 positions? Is TA boring? Hell, yes (played there for months and stopped for good). Why is it boring? Because there is no variation, no creativity. 4 man teams just don't allow it. The metagame in TA pretty much never changes, at least not much. HA will become just like that. And what's worse, it will become a rock-paper-scissors type of game since it will be hardly possible to bring in enough flexibility to deal with every possible build you might encounter. 6 team buids are mostly one trick ponies. Your build might do well against VIMway but suck against degen builds. Or be good against degen but suck against massive melee pressure. And so on. With 8 man teams you could bring counters against most possible builds, with 6 man winning will become a matter of luck to a certain degree.
Yes, HA needed a change. But what they basically did is not a change but a new type of arena. New maps would have done the trick too, there was no need to basically eliminate strategic combat in favor of a simplified tactics arena.
And as I said, I don't mind a 6v6 arena. but I don't understand why ANet couldn't have simply ADDED one instead of giving 8 man HA up. From the reactions I can see that some people like 6v6 combat and there is nothing wrong with that. But the players who like strategic combat are screwed now, and that part I don't understand.
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Oct 04, 2006, 09:50 AM // 09:50
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#86
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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/signed, keep 8vs8 HA, maybe add a new 6vs6 arena, but don't change 8vs8
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Oct 04, 2006, 10:02 AM // 10:02
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#87
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Pre-Searing Cadet
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/signed
6v6 was popular because of double fame and people getting r6 in two days of play. making this a permanent change is just silly, and proof of bad observational skills.
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Oct 04, 2006, 10:02 AM // 10:02
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#88
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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online petition, that'll work
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Oct 04, 2006, 10:11 AM // 10:11
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#89
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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/signed
Whoever came up with this in ANet is a fuc*ing moron.
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Oct 04, 2006, 10:20 AM // 10:20
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#90
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Academy Page
Join Date: Dec 2005
Guild: Team Chaos Theory [hent]
Profession: Mo/Me
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/signed
& plz ppl who are not even playin HA stop talking about 6v6, it's kinda unfair to think about destroyin other pplz fun
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Oct 04, 2006, 10:24 AM // 10:24
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#91
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Academy Page
Join Date: May 2006
Location: Netherlands
Guild: Melted Chocolate Bunnies [EaT]
Profession: Mo/
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/signed
6v6=Gimmick Arena (do I win the name prize with this 1?)
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Oct 04, 2006, 10:45 AM // 10:45
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#92
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Krytan Explorer
Join Date: Aug 2005
Location: New Zealand
Guild: Retired :)
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Quote:
Originally Posted by lightblade
Whoever's against 6v6 just can't adapt to the new game.
"Game experience may change during online play."
lmao...adapt and move on...
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lol, You win! (not saracastic)
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Oct 04, 2006, 11:03 AM // 11:03
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#93
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Frost Gate Guardian
Join Date: Mar 2006
Guild: We are all pretty [Ugly]
Profession: Mo/Me
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/Signed
Everyone has explained it well enough
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Oct 04, 2006, 11:08 AM // 11:08
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#94
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Ascalonian Squire
Join Date: Dec 2005
Guild: Running On Dial Up [お石K]
Profession: Mo/E
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Quote:
Originally Posted by Roland Of Ka Tet
Check the main page at guildwars.com
If you don't like fighting Vim after Vim after Vim, sign.
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/notsigned
Your guild isn't much better, all you do is IWAY...
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Oct 04, 2006, 11:16 AM // 11:16
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#95
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Banned
Join Date: Oct 2006
Profession: W/
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Quote:
Originally Posted by Avenged Darkness
Anyone who supports 6v6 is stupid.
Plain and simple. You are a pve scrub if you support it, and you will probably play the new HA about twice and go back to 5 man oro farming. I hope you realize how much real HA players hate you for ruining the only aspect of the game they like.
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I'm strictly a pve player, never done HA and I support the change. just to make you mad.
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Oct 04, 2006, 11:26 AM // 11:26
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#96
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Pre-Searing Cadet
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/signed
WORST IDEA EVER
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Oct 04, 2006, 11:28 AM // 11:28
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#97
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Academy Page
Join Date: Mar 2006
Guild: Rurik drops the [sOap]
Profession: Mo/Me
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/signed
we put up with a lot of BS from Anet, but this is just 2 much. They will loose a lot of players if they do this.
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Oct 04, 2006, 11:30 AM // 11:30
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#98
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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/not signed.
I support the implementation of 6v6 HA.
Anti 6v6 points I don't agree:
* 6v6 will decrease build diversity.
No, 4v4 TA has a huge build diversity and there are only 4 rooms. Even if you can find cookie cutter builds (NR/tranq, R spike, degen etc...), it's really hard to face the same kind of builds over and over. 8v8 to 6v6 may decrease intra-team diversity, but increase the inter-team diversity.
* 6v6 are supported by morons, elite HA PvPers are all against it.
Seriously, no. A lot of high ranked players are against yes, but there are also happy high ranked players. And fulfilling the will of the majority over an elite minority is somewhat a really democratic move from A-net. If this elite minority quit HA, it will be in fact a good thing, opening HA for "the scrubs" as they call unranked players.
* 8v8 is best suited for HA.
Well, in my guild, when we do PvP, we need players and sometimes we don't have enough. So we go TA. But when we have 8 players, we don't go HA. We play GvG. It's a lot more fun. Implementing 6v6 HA is for us a really good move, as when we won't have enough players for GvG, we will go HA, and if we don't have enough players for HA, we will go TA. I like it.
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Oct 04, 2006, 11:36 AM // 11:36
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#99
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Pre-Searing Cadet
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Quote:
Originally Posted by glountz
/not signed.
I support the implementation of 6v6 HA.
Anti 6v6 points I don't agree:
* 6v6 will decrease build diversity.
No, 4v4 TA has a huge build diversity and there are only 4 rooms. Even if you can find cookie cutter builds (NR/tranq, R spike, degen etc...), it's really hard to face the same kind of builds over and over. 8v8 to 6v6 may decrease intra-team diversity, but increase the inter-team diversity..
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Wrong, having LESS amount of player will DECREASE options did you take MATH in school?
Quote:
Originally Posted by glountz
* 6v6 are supported by morons, elite HA PvPers are all against it.
Seriously, no. A lot of high ranked players are against yes, but there are also happy high ranked players. And fulfilling the will of the majority over an elite minority is somewhat a really democratic move from A-net. If this elite minority quit HA, it will be in fact a good thing, opening HA for "the scrubs" as they call unranked players..
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You mean GvG players that dont care about HA much now they have their r9-10+ ......o...k and more srubs = more whining = more bad changes by ANET
Quote:
Originally Posted by glountz
* 8v8 is best suited for HA.
Well, in my guild, when we do PvP, we need players and sometimes we don't have enough. So we go TA. But when we have 8 players, we don't go HA. We play GvG. It's a lot more fun. Implementing 6v6 HA is for us a really good move, as when we won't have enough players for GvG, we will go HA, and if we don't have enough players for HA, we will go TA. I like it.
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Then make a 6v6 arena DONT ruin HA, oh you want fast easy parties so you can farm your tiger emote quicker .....gg.... NOT!
Last edited by A X E; Oct 04, 2006 at 11:39 AM // 11:39..
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Oct 04, 2006, 11:42 AM // 11:42
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#100
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Nothing said here is going to change their decision, and if it does I'll be very amazed especially after what happened with the amount of petitions about AoE/MM/Armour/EoE nerfs which came to nothing so get on with it and adapt.
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